/*
	This class will be the actual object which is visible ingame
	It has the ability to be either a Car or a Player, or a static
	trackside object

*/

#include "MyNode.h"


MyNode::MyNode(){

}

MyNode::MyNode(Ogre::Root* root){

}

MyNode::MyNode(Ogre::Root* root, Ogre::SceneNode* scenenode){
	
}

MyNode::MyNode(Ogre::Root* root, Ogre::Entity* entity){

}


MyNode::~MyNode(void){


}

